
But for the third entry, Relic wanted to go bigger. Double featureĬompany of Heroes 3 is in many ways the same as the previous two entries in the franchise, letting players tackle one of WWII's many theatres of war with a bird's eye view of real-time battles. I'm by no means a real-time strategy expert now, but Company of Heroes 3 gave me the tools to get used to a genre that can be difficult to penetrate, and it let me do it on my own terms, making it one of the best introductory games out there. Tactical pause is a new feature to the franchise, letting you halt the action, analyse the battlefield, take stock of your options, and act by queuing up commands for all your units.Īs simple a feature it may be, it really is a game changer for people like me who struggle with micromanagement, and it provided the foundation for me to start becoming that stereotypical RTS player 40 hours in, as I got used to flicking across the map to different engagements, making quick decisions on autopilot. I mean pause in the sense of briefly taking the real-time out of the RTS. I don't mean pause in the traditional press Esc and look at a bunch of options way. As someone who has previously struggled to get to grips with the real-time strategy genre, I was interested in Company of Heroes 3 for one simple reason: you can actually pause the action to think about your next steps.
